<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[AustinDavisPortfolio]]></title><description><![CDATA[AustinDavisPortfolio]]></description><link>https://www.austindavisplaydesignlearn.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 23 Jun 2026 20:34:18 GMT</lastBuildDate><atom:link href="https://www.austindavisplaydesignlearn.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[How does a person experience PLAY? Play experience design (PXD) beyond toys,  games &#38; objects]]></title><description><![CDATA[#PlayExperienceDesign #PXD When people hear the word play, they often think of toys and games. As a result, many assume that play occurs only when we interact with these products. However, the experience of play is not confined to a toy, a game, or any object.  A toy does not create play on its own. A game does not create play on its own. Rather, these are media that can enable play.  Play is ultimately a state of mind that emerges from the right combination of actions we perform the meanings...]]></description><link>https://www.austindavisplaydesignlearn.com/post/how-does-a-person-experience-play</link><guid isPermaLink="false">6a38d653bfacb36e35473b4e</guid><category><![CDATA[Play Experience Design]]></category><pubDate>Mon, 22 Jun 2026 08:08:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/nsplsh_288f1abcb62a4fe4afe1253f9f2200cc~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Austin Davis</dc:creator></item></channel></rss>